I own every Blitz product ever made. Including the original Blitz Basic for the Commodore 64, *and* the Amiga versions (which I still use from time to time).
You can have a Puki Star of Merit.
BRL have decided to sit back and rely on their own customers to do most of the work for them.
Sounds like The Game Creators.
Meanwhile TGC are pumping out one great product after another.
Where can these products be found? FPS Creator is so slow to be unusable. Not shocking it is too slow since it was written in DarkBasic Pro. The only saving grace for the products is the community writing third-party extensions to fill in missing features or work around bugs. The only reason DarkGDK is usable is because to meet the standards that MS set for the distribution/promotion deal, TGC had to fix many of the long-standing bugs in DarkDGK that had made it unusable. BTW, check out the latest version of DarkGDK which is not being distributed/promoted by MS, it is back to being so buggy its unusable.
They show a lot of support to their community of users
Their forums are peer support. Very rarely do you see official support given.
That's the most rediculous thing I've ever read!!!
The "character and integrity of Mark"?!?
I realize both of those traits are totally foreign to you.
Who do you think he is?!?
The owner of this site that you keep bashing him on.
Perhaps take the time to write a comprehensive Blitz Max programming manual.
A user has already done that. I never bought it myself since Amazon USA doesn't carry it, but it does look to be very good.
Maybe create a killer new 3D engine for BMax or a new version Blitz 3D with the new 3D engine. I'd pay for that too.
It seems you are one of the few. Mark gave in to pressure and released an awesome 3D engine for use with BlitzMax and nobody uses it.
BRL could learn a thing or two from TGC.
Other than the marketing mentality and lack of ethics that are behind used car salesmen, what could Mark learn? The majority of the products for sale on the TGC site are not made by TGC. They simply are reselling products made by others and trying to make a name for themselves off of the hard work of others.
I'm not leaving.
Thats a shame. It seems you would be much happier over at TGC.
I have criticized the documentation for Blitz Max for obvious reasons.
If you are unhappy with it, perhaps you could put your money where your mouth is and work on the documentation and show us how it should be done.
BRL's marketing, and failure to stay current and competitive.
Competitive with who? Nobody gives any legitimacy to TGC. Their userbase are mostly adolescents. I have never seen a finished and playable game made with any version of a TGC language and I have never seen a game made with TGC languages on store shelves.
A good example: Where in the documentation does it say anything about 'Threading'? I'm excited for it. I would like to learn how to use it in a BMax program. Where do I learn about it?
There are numerous sites explaining how to use threading. The principle is the same for most languages. No offense, but if you have to use a point and click game creator like FPSC, threading is probably above your current skill level.