I'm working on making a (possibly) open-source library of code for RPGs, mostly text RPGs...
Unfortunetly in order for portablity between console and GUI alike I've run into a problem with an "In" function which is essential input() for maxGUI.
That's the code, but whenever I compile it gives this error:
Any help/suggestions?
Unfortunetly in order for portablity between console and GUI alike I've run into a problem with an "In" function which is essential input() for maxGUI.
Function In:String(Message:String, MainWindow:TGadget, IsChoice:Int = 0, Choices:TList = Null) Local Message_Window:TGadget = CreateWindow(Message, 100, 100, 320, 240) Local Message_Label:TGadget = CreateLabel(Message, 0, 0, 320, 20, Message_Window) Local Message_Button:TGadget = CreateButton("Ok", 130, 150, 60, 20, Message_Window) Local Message_ListBox:TGadget = CreateListBox(0, 20, 320, 130, Message_Window) HideGadget(Message_ListBox) Local Message_TextField:TGadget = CreateTextField(0, 20, 320, 20, Message_Window) HideGadget(Message_TextField) Local ExitTime:Int = False Local Temp_String:String If IsChoice = True ShowGadget(Message_ListBox) For Temp_String = EachIn Choices AddGadgetItem(Message_ListBox, Temp_String) Next ElseIf IsChoice = False Message_Window.height = 100 Message_Button.ypos = 20 ShowGadget(Message_TextField) End If While Not ExitTime = True WaitEvent() Select EventID() Case EVENT_WINDOWCLOSE Select EventSource() Case Message_Window ExitTime = True Case MainWindow End End Select Case EVENT_GADGETACTION Select EventSource() Case Message_Button ExitTime = True End Select End Select Wend FreeGadget(Message_Window) If IsChoice = True Print SelectedGadgetItem(Message_ListBox) Return GadgetItemText(Message_ListBox, SelectedGadgetItem(Message_ListBox)) ElseIf IsChoice = False Return TextFieldText(Message_TextField) End If End Function
That's the code, but whenever I compile it gives this error:
Unhandled Exception:Invalid Gadget type
Any help/suggestions?