@Gabriel

Miscellaneous Forums/General Discussion/@Gabriel

..hey Gabe..I was looking for your web site with shader packs, but it seems its down..are you still selling those packs(if i remember it was HLSL shaders?)

Hiya,

No, I'm afraid I'm not selling those any more. There was a fair bit of interest from companies wanting custom shaders, but very little interest from individuals in the existing packs , so I packed up the site and concentrated on the custom shaders instead.

Was there something specific you wanted or just generally?

..well..i wanted practically all packs I use to see before on your web site...water, parallax, normalmap, specularity, etc..

hey Gabriel

Do you know TrueVision3D 6.5 BlitzMax Wrapper and it is any good?
Are you still updating them?

I have join your forum but I havnt recived your email to say that I have join your forum as does it take 2 or 3 days go through that I have recived your email for join your forum

cheers

Hi Hotshot! I think it would be best to email Gabriel directly then he can sort out the issue with access to the forum.

The TV3D wrapper is excellent and allows you to use the TV3D Engine with BlitzMax. There are many TV3D + Blitzmax users and I would highly recommend both the wrapper and TV3D

The wrapper is updated quickly with every new version of TV3D that is released so you never have to worry about not having an up to date wrapper. There's 2 versions of the wrapper, the free version which comes with no source and just forum support and the version you get when you make a payment. You get access to the source and get email support.

You asked me in the 3impact thread if I thought 3impact was good and my answer is yes. 3impact is very capable but imho not as feature rich as TV3D.

thank you Amon....what helpful person you are :)

..well..i wanted practically all packs I use to see before on your web site...water, parallax, normalmap, specularity, etc..

I see. Then I don't think I'm in a position to help any more. The water shaders weren't mine, I just had an agreement to sell them, and that agreement ended with SFG. I only kept a few of the parallax and normal map shaders for my own use, and I've slowly whittled them down and rewritten them to support dynamic shadowmapping as I added that to my engine, so now there's not really much left of use to a third party.

Do you know TrueVision3D 6.5 BlitzMax Wrapper and it is any good?
Are you still updating them?

I use it every day, so I probably know it as well as anyone. It's not for me to say if the wrapper is good or bad, being that I wrote it, but I would hope that it's completely transparent. If I've done my job properly, it should allow you to use TV3D exactly as you would if you were programming in C++, Delphi, VB or C#. You should be able to completely forget you're using a wrapper when you're working with it, and that's certainly how it is for me. Hopefully for others too.

As for TV3D itself, I believe it's the best pure 3D engine out there.

I am still updating it, and I try to release within a few days of each new release. I've had some server problems which have prevented me releasing the latest version publicly, but if anyone wants it, I'm happy to send it as an email attachment.

I have join your forum but I havnt recived your email to say that I have join your forum as does it take 2 or 3 days go through that I have recived your email for join your forum


Yeah, I'm afraid the forum is screwed. I can't sign in as admin any more, no one has been getting confirmation emails or password emails for months, and I probably should ask the owner to just wipe the whole thing. I would have done it already, but it's tied into the site itself, and would probably mean him having to remote the entire site, which I'd hate to do because it's a nice record of my work, even if it's not actively promoted or used any more.

If you need help with the TV3D wrapper, you can ask on these forums, either in General Discussion or one of the BlitzMax forums ( perhaps a moderator could suggest the right forum for third party module discussions? ) Or if you need help getting up and running, you can email me. If you need help with TV3D itself, not the wrapper, then you can use the TV3D forums. They're quite used to BlitzMax users asking questions, and there aren't vast differences between BlitzMax, C# and VB anyway.

I've had some server problems which have prevented me releasing the latest version publicly, but if anyone wants it, I'm happy to send it as an email attachment.



I'd like a copy please.

I got error saying this

Building OffsetBumpMapping
Compiling:OffsetBumpMapping.bmx
flat assembler version 1.66
3 passes, 5399 bytes.
Linking:OffsetBumpMapping.exe
C:/Program Files/BlitzMax/bin/ld.exe: cannot find -ltv3dc65
Build Error: Failed to link C:/Documents and Settings/Graham/Desktop/Pro/Pro/Samples/OffsetBumpMapping.exe
Process complete

what I doing wrong?

..I see...thank your for reply Gabriel..by the way, can you point me on to any place where i can eventually buy HLSL and GLSL shaders?

Either you haven't downloaded TV3D itself, or you have put the right files in the right place. If you haven't downloaded the TV3D SDK already, you can get it here :

http://www.truevision3d.com/downloads/download.php?go=2&file=29&mirror=44

You need three files, all of which should be in C:\Program Files\TV3D SDK 6.5\sdk\cppgcc if you have the SDK installed.

You need a file called libtv3dc65.a and it should be put in C:\Program Files\BlitzMax\Lib

You need a file called tv3dc65.dll and that should be put in C:\Windows\System32 ( or in the folder of every program which uses it, but system32 is easier.)

You also need the Newton.dll and that also needs to be in C:\Windows\System32 or the folder of every application which uses it.

IT is alright now....I got it up and running :)
sorry for hijack your tread Naught Alien

It there BlitzMax TV3D Document for all the commands?

can you point me on to any place where i can eventually buy HLSL and GLSL shaders?

I'm afraid I don't know of anywhere. For HLSL, I would suggest downloading FX Composer from Nvidia. It is now bundled with a program called Mental Mill, which lets you design your own shaders using a drag and drop interface. I also highly recommend learning a bit of HLSL, it's fun and really quite easy, but Mental Mill is useable without code.

I don't know anything about GLSL. I suspect FX Composer and Mental Mill probably don't support it, because Nvidia prefer their own CG format. But maybe I'm wrong.

It there BlitzMax TV3D Document for all the commands?

The commands are exactly the same as in the TV3D SDK, which doesn't have documentation yet either. I can't very well document it because there are no docs to refer to. Either download the 6.3 SDK which is quite similar and fully documented or if you're using Blide Plus, the intellisense will highlight all the commands.

EDIT: If that was you I just sent the pro version to, you will be able to get Intellisense with Blide, you won't need Blide Plus.

FX Composer comes with a variety of ready to use shaders.