ScaleMesh and Animated B3D Models
Blitz3D Forums/Blitz3D Programming/ScaleMesh and Animated B3D Models
When I use my model with LoadMesh command, scalemesh works just fine with it but when I load it using LoadAnimMesh, it screws some parts of the model.
I can't use ScaleEntity cause Swift Shadow System doesn't allow me to do so.
Is there a solution for this?
That sucks. I thought his system would keep track of scaleentity some how.
Have you tried scaling it in the modeller, by the amount you scale it in blitz?
What if I want to scale it dynamically? Is it impossible? Is it a bug?
it's to do with the skeleton i think.
..when you say model you means what?? Animated character(caster) or your level(receiver)?
I mean the animated characters.
..its working fine here...I just tried now..however, be sure that you grabing animated root you animating(if your exported character has exported Scene root)...
If you use skeleton than you can try with getchild function.
Like this:
mymesh =loadanimmesh("blabla.b3d")
mychild=getchild (mymesh,"mesh name in 3d edtior")
scaleentity mychild,10,10,10
you can use it for texturing it too.
Let me know if this work..
Aza
You can loop through all the child entities and scaling them by hand, although I'm not sure if the relative positions of the child entities will be correct.