Hi all,
If I create two cubes and place them right next to each other on the x-axis (one is a child of the other), is it possible to weld the two shapes together by identifying the overlapping vertices and removing one of them?
I didn't see a 'delete vertex' command when I was browsing the docs, sorry if I missed it!
Basically in my editor I place a load of meshes then save them out as a single mesh for collision, but there are times when I place one wall next to another, and there are 'extra' poly/verts where two shapes overlay exactly, so for performace I'd like to detect and remove these for more geometrically sound models.
Thoughts welcome!
Cheers,
LW.
If I create two cubes and place them right next to each other on the x-axis (one is a child of the other), is it possible to weld the two shapes together by identifying the overlapping vertices and removing one of them?
I didn't see a 'delete vertex' command when I was browsing the docs, sorry if I missed it!
Basically in my editor I place a load of meshes then save them out as a single mesh for collision, but there are times when I place one wall next to another, and there are 'extra' poly/verts where two shapes overlay exactly, so for performace I'd like to detect and remove these for more geometrically sound models.
Thoughts welcome!
Cheers,
LW.