Hello.
Was going to post this in General since its not *really* about programming, but I don't want everybody telling me to use Blitz3D. I've done my time with Blitz3D and I'm used to Max now and staying with it. So...
Which is the best out of MiniB3D and BB3D SDK?
From what I've seen of MiniB3D, its nice enough but I've never really established how 'complete' it is. The version number (0.51 or whatever its currently up to) says its way off. So what's the deal?
BB3D SDK seems to be the more 'official' of the two but a lot of people have warned off it but I can't give any specific reason why that should be. I haven't even had a chance to play with BB3D SDK.
On the other hand, am I backing a loser by taking on either of these when Max3D is allegedly just around the corner?
I'm dying to get back into 3D sometime very, very soon but I just don't know which way to go. I don't want to learn one SDK now, then have to drop it and move on when something [hopefully] much better comes along "by Christmas".
Everything I write, is done with a view to releasing it, so I don't want to work with, say, MiniB3D then find out it has a lot of compatibility problems. I have to get it right from the start.
Was going to post this in General since its not *really* about programming, but I don't want everybody telling me to use Blitz3D. I've done my time with Blitz3D and I'm used to Max now and staying with it. So...
Which is the best out of MiniB3D and BB3D SDK?
From what I've seen of MiniB3D, its nice enough but I've never really established how 'complete' it is. The version number (0.51 or whatever its currently up to) says its way off. So what's the deal?
BB3D SDK seems to be the more 'official' of the two but a lot of people have warned off it but I can't give any specific reason why that should be. I haven't even had a chance to play with BB3D SDK.
On the other hand, am I backing a loser by taking on either of these when Max3D is allegedly just around the corner?
I'm dying to get back into 3D sometime very, very soon but I just don't know which way to go. I don't want to learn one SDK now, then have to drop it and move on when something [hopefully] much better comes along "by Christmas".
Everything I write, is done with a view to releasing it, so I don't want to work with, say, MiniB3D then find out it has a lot of compatibility problems. I have to get it right from the start.