PackB3D - how to contact its creator / amt-lab ?

Miscellaneous Forums/General Discussion/PackB3D - how to contact its creator / amt-lab ?

I wanted to know if someone has a contact mail or the like where one could talk to the creator of PackB3D or if he/she is potentially even reading here.

It would be important for me to get in touch.

took me about 4 days to track him down on ICQ. I don't have his ICQ number any more.

i have an icq dreamora. but i'Ve seen him online aaages ago. i've sent it to you.

Thank you. Hopefully I will meet him there.

I did get a licence for PakB3D but I ended up not using it because:

A) It is DLL based, and if the DLL ever stopped working then I would have no way to fix it, and I doubt he would issue updates.

B) There didn't seem to be a seperate encryption key per user. For example I was talking to someone (might even have been t3K|Mac) who bought it as well and we both didn't have any seperate encryption key or string to encrypt it. Unless the DLL is generated on a per user bases with a different encryption code. Otherwise anyone with PackB3D can get at your files, and now you know at least 2 people who have it :).

C) It only seemed to let you pack up certain file types and have them recognised when its unpacking time. All the standard ones you would use for blitzz were there, but I needed SWF. I could be wrong about this though, but the other 2 reasons stopped me from putting time into looking properly.

PureBasic has inbuild packing tools and you could make your own dll with it to interface with b3d to take advantage of the tools. It would obviously be DLL based, but at least you would control the dll. Might be worth a look?

http://www.purebasic.com/documentation/packer/packmemory.html

yes it was me.

we can both pack the same datafiles and check for any differences.

Have you tried Terabit's TeraPak (previously DataPak)
http://www.blitzbasic.com/toolbox/toolbox.php?tool=30

The link is dead in the toolbox but this one works:
http://www.terabit-software.co.uk/PakMaker.zip

These packers unpack data to a temp folder or direct to Blitz memory?

Er, TeraPak unpacks to a temp folder, as it says in the readme.

If you want to uncompress directly to memory (for B3D) I would use BlitzRes, by superqix. It uses Base64 to encode files to a bb Data file, is quite well compressed and comes with a nice app which generates the include file for you.

Download: http://blitzmirror.angelfire.com/

PackB3D supports anything that B3D supports. makes no sense to support something else. The reason is simple: the technology works by redirecting calls on OS level to load from RAM. thats the reason its able to and the restriction at the same time.

Would be great BRL ever added basic "read from bank support" as its main competitor (Dark Basic). This would as well allow addition of animation data during runtime, file encryption and other things. But I guess to make something like this happen a more open PackB3D like technology would be needed, actually one of the reasons I want to contact the creator of it.

I am a creator PackB3D.
If you want than to talk about, then write here, I'll answer your questions.

Hello Maxus :)

I wanted to know if the technology is still sold and/or supported anymore.

The AMT Lab page has vanished a long time ago and all references to PackB3D on the web point to dead links and a demo on a russian developer board.

I'm very interested in the technology as it solves one of the few core lacks of Blitz3D by offering loading from a VFS but would need it to go a step further, to be able to
- either load from RAM to decrypt media into a bank and load from there
- be able to buy a license to access the code (or if you decided to not further support it, even more than just that) to implement the encryption / decryption straight on that level which would be even better.

At this time developed a new version, if there are suggestions it here.
Approximate end of the draft 3 - 4 days.
My ICQ 116367

Hi, well you can see the problems I had with it on my post above. I would like:

A) Open any time of file type, so maybe it saves the info it needs in size, etc, in a ini file inside the pack that the dll can read back and see how to decrypt things?

B) Be able to set my own encryption key.

C) Have the source to the dll come with the purchase. I just won't use this if I don't have the source, as if its brakes so does my entire project :)

Feature Requests / Suggestions:

1. Ability to use all the commands to read from a bank, not only the VFS (-> to be able to load data read from the web)

2. Ability to store the content of a bank into the VFS. If needed including a constant that declares the type of the media thought specifying the extension should do that.

3. Have not checked that but if not present: Make PackB3D run asyncronous

are you the coder of the newton wrapper as well?

Any news? :)

Any news?

YEAY for 3rd party!!!!!!