Texture mapping techniques
Miscellaneous Forums/General Discussion/Texture mapping techniques
Hi,
I am looking for a good book. Can you suggest a good one?
Online tutorials would be your best bet, I think.
Id ask psionic he's the expert on the subject.
www.psionic3d.co.uk
The Hitch Hikers Guide to the Galaxy is a good book.
Id ask psionic he's the expert on the subject.
You mean I must send him an email to ask for good books on the subject?
The Hitch Hikers Guide to the Galaxy is a good book.
Correct if I am wrong: I think this is an old good text adventure?
The other way around: the text adventure was based on the novel. :)
You can find books on materials and illuminations for advanced 3D modelling, but for texturing tips you are better off with tutorials.
Here you can find some texturing tutorials:
http://www.free3dtutorials.com/texturing/
You could also study unwrapped models as well and search google. I'm pretty decent at it, and i just picked it up as i went along.
..my kind suggestion is to focus on to proper unwrapping and use one big texture unwrapped for use over multiple models..
Thank you all
Beside of some basic things, this strongly depends on the application you're using.
texturing is only half the work, unwrapping is usually the most problematic. In many ways texturing got easier with shaders since you don't have to worry about light and shadow as much as you used to.
Texture atlas is where you wrap many objects sharing one big texture. It's a great technique.
Was so pleased when 3dsmax 2009's unwrap tools let you unwrap multiple meshes together whilst keeping the geometry itself seperate. Makes game dev mapping so much easier.
There are some good tutorial DVD's out there depending on what app you are using. If your using 3dsmax there are a couple of autodesk dvd's for next gen game dev that are good. The tutor is some guy from Ubisoft who takes you through a character. Seperate DVD's in the set.
1) Modeling.
2) Advanced texturing and normal mapping.
3) Rigging.
Each ones about $20 and useful even for experienced artists. Don't know about other 3D apps, but Maya seems to get the most tutorial videos these days.
what i ment was Psionic has a site with tutorials on the subject and he reviews books now and then plus he has had some of his models used in books in the past, so his site/forum is a good place to start
I found that watching someone do it themselves whilst talking you through it makes learning much quicker and intuitive than reading and looking at snapshot diagrams. Plus whilst they talk you through it they give tips, advice, shortcuts and insight into key areas that can lead to mistakes.
Usually a lot of stuff you simply can't fit into a regular tutorial.
I started this thread because I am using Silo. The last update (ver 2.1) is great and its unwrap capabilities is a big step forward (at least for me). You can do unwrap your models in any way you like using your own seams. Managing the UV islands is a game and I decided to invest some time in texturing. That's why I have interest more in texturing and not in unwrapping