2D Advanced Gam.... argghh!!!

Miscellaneous Forums/General Discussion/2D Advanced Gam.... argghh!!!

Be aware if you order Advanced 2D Game Development from Amazon.co.uk.
The description doesn't reflect the contents as posted in THE Amazon.com version.
Rather than
This book is a comprehensive guide to 2D game programming, covering every significant 2D game subject in one volume. It includes coverage of 2D animated sprites, tile-based scrolling, level editing, vector graphics, 2D physics, and the major game genres - real time strategy (Command & Conquer), turn based strategy (Civilization IV), vertical scrolling shoot-em-ups (Mars Matrix), horizontal shoot-em-ups (R-Type), scrolling platform-style games (Mario), and of course, role-playing games (Ultima). It includes discussion of overall game theory and development, explaining how to create a real time strategy game from concept to completion.Readers will create their own professional-quality RTS game using a royalty-free library of RTS artwork, C++, and the cross-platform game library Allegro. In addition to the basic graphics engine (which will run in 2D), this book covers each key feature of an RTS game, including pathfinding, enemy AI, grouping, unit formations, and other related subjects, each covered in a dedicated chapter. Each chapter's skills will be applied to the final game created by the reader.

you
Get ready to build a complete, professional-quality 2D game engine from start to finish! "Advanced 2D Game Development" is your comprehensive guide to 2D game development using DirectX in the C++ programming language. Each chapter of the book covers one major component of the game engine, including 2D and 3D rendering, DirectInput, FMOD audio, game math, multi-threading, Lua scripting, and more, and the game engine is built upon chapter by chapter. Through the creation of the game engine, you’ll learn step by step how to write solid code for multiple compilers, adding to the code as you work through each chapter. And every chapter includes an example game that illustrates the new techniques being taught. Perfect for game programming students and professionals alike, this book is your ultimate guide to awesome 2D game development.



Although 2D is somewhat simpler to deal with than 3D I'm not sure you could really cover all of the scope of 2D games in a single book, at least not in full depth, and especially not if you're going for an advanced level of development.

This book is a comprehensive guide to 2D game programming, covering every significant 2D game subject in one volume. It includes coverage of 2D animated sprites, tile-based scrolling, level editing, vector graphics, 2D physics, and the major game genres - real time strategy (Command & Conquer), turn based strategy (Civilization IV), vertical scrolling shoot-em-ups (Mars Matrix), horizontal shoot-em-ups (R-Type), scrolling platform-style games (Mario), and of course, role-playing games (Ultima). It includes discussion of overall game theory and development, explaining how to create a real time strategy game from concept to completion.Readers will create their own professional-quality RTS game using a royalty-free library of RTS artwork, C++, and the cross-platform game library Allegro. In addition to the basic graphics engine (which will run in 2D), this book covers each key feature of an RTS game, including pathfinding, enemy AI, grouping, unit formations, and other related subjects, each covered in a dedicated chapter. Each chapter's skills will be applied to the final game created by the reader.
Does anyone know where I COULD find a book like this?

I agree with ImaginaryHuman. That description sounds like one for the biggest tome ever created, or a book that touches very lightly on all those subjects.

At first, I saw the bad review and thought Killocan was you, but since the review is only on the .com site, I guess it's not.

If you read the review posted by Killocan on the Amazon.com site, he seems to suggest that the book used to have the same description on the .com site as it currently has on the .co.uk site and that the description was only changed upon or shortly after release. So I would guess that the .co.uk site will soon update to match.

It looks like someone got carried away with the scope of the book, couldn't possibly achieve it, but published it anyway. I have found that the Thomspson Course Tehchnology PTR books vary wildly in quality, so this would be in keeping with my experience.

It's a damn shame though because a really good book on advanced 2d game programming would be a great book to own. I would suspect it would be popular too.

.com and .co.uk once had the same description which seemed to match the intent of the author based on his personal website.
The content then changed and the author contacted amazon (.com I assume) which changed it's description while .co.uk hasn't.
It's a shame as the original scope looked great while the new scope is a bit ho-hum.
There are great articles and tutorials on 2D game programming for various languages which, if collected, edited and published together, would make a great book.
I'm not saying it would be easy but I think it's doable... by somebody.