Anyone have this problem? I made a directx model, loaded into blitz, and it's geo and uv's are inverted on the x axis. I reimported the model back into my 3d program and the model is correct. anyone run into this?
blitz 3d fliping direct x model
Blitz3D Forums/Blitz3D Programming/blitz 3d fliping direct x model If your 3d program has the feature "Calculate all normals outside", try it.
I tried this...
Is that how I'm supposed to use it. It doesn't seem to work for me.
Graphics3D 640,480 SetBuffer BackBuffer() camera=CreateCamera() light=CreateLight() RotateEntity light,90,0,0 ; Load mesh LoaderMatrix ".x",-1,0,0,0,1,0,0,0,1 item=LoadMesh("0.x") PositionEntity item,0,0,MeshDepth(item)*2 PositionEntity camera,0,0,0 RotateEntity item,0,180,0 While Not KeyDown( 1 ) RenderWorld Flip Wend End
Is that how I'm supposed to use it. It doesn't seem to work for me.