blitz 3d fliping direct x model

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Anyone have this problem? I made a directx model, loaded into blitz, and it's geo and uv's are inverted on the x axis. I reimported the model back into my 3d program and the model is correct. anyone run into this?

If your 3d program has the feature "Calculate all normals outside", try it.

Yep. Use this before loading any directX models.

LoaderMatrix ".x",-1,0,0,0,1,0,0,0,1


I tried this...

Graphics3D 640,480
SetBuffer BackBuffer()

camera=CreateCamera()

light=CreateLight()
RotateEntity light,90,0,0

; Load mesh
LoaderMatrix ".x",-1,0,0,0,1,0,0,0,1
item=LoadMesh("0.x")
PositionEntity item,0,0,MeshDepth(item)*2
PositionEntity camera,0,0,0
RotateEntity item,0,180,0
While Not KeyDown( 1 )
	RenderWorld
	Flip
Wend

End


Is that how I'm supposed to use it. It doesn't seem to work for me.

Got it to work, it's...

LoaderMatrix "x",-1,0,0,0,1,0,0,0,1