Question..

Miscellaneous Forums/General Discussion/Question..

..imagine this..let say somehow I manage to secure nice funding, for game development, now..if you are invited to join team, made purely out of Blitzers, to work on game purely developed in B3D (or B3D v.2 if available), will you join team regardless where you living right now, if you know that you will get reasonably payed during development period + percentage out of selling...im really curious to hear what you think about this..

What funding? Gimme da money.

But seriously, if you have a decent project with money behind it, I'm sure you'll have no problem recruiting Blitzers. You would need to put together a decent plan to give the thing direction and get people interested.

..I have something on sight, so right now im just checking what is response of folks here, so its not any kind of promise, but eventual funding is quite nice money, and for dedicated team of good experienced Blitzers, should be more than enough to develop full game..but again, im not talking trash here, or giving empty promises, but just exploring possibilities and real thoughts of blitzers...

It would surely be a very interesting proposal (monthly payment + royalties... you often get the former as an employee or the latter when self employed). I guess the answer really depends on the current employement status of each developer, and on the balance of payments/royalties (royalties depend on the value of the final product and marketing, thus on how much control you have over the project, so monthly payments should be higher than a part time job while I guess the royalties shouldn't be too much). Hypotetically, at this moment in time I may as well do it as I don't have any long term job, I am perfectly confident of my abilities and I could put what I developed so far on the backburner even though I'm near my goals. I should put some demos and newer images in the portfolio, but the gallery on my websites still gives a good idea.

You couldn't pay me enough to go back to programming in Blitz3D. In BlitzMax? Sure, but only if I liked the project and the other people involved. I wouldn't want to work on a game I wasn't passionate about, even if it's someone else's game. It also wouldn't be any time soon because I have my own projects to finish first, but since your question is mostly hypothetical, the timeframe is unknown.

you know that you will get reasonably payed during development period

How this aspect was handled would be the clincher for me -- reasonably (there's that word again!) spaced and clearly defined milestones with a payment per milestone would at least reassure that, even if the project was to eventually fall apart, the chance of putting in time and effort for nothing would be minimised. It would also help convince that the project had actually been budgeted.

B3D v.2 if available

A language being available and being a stable environment for a product meant to ship are two different things. I'd be disinclined to join a project that relied on unestablished technology -- I'd be wondering at what point things were going to fall to pieces because there's nothing to say B3D v.2 would not be subject to radical changes over its first year or so.

You couldn't pay me enough to go back to programming in Blitz3D. In BlitzMax? Sure...

BlitzMax is so much more enticing it's not even funny.

I wouldn't want to work on a game I wasn't passionate about, even if it's someone else's game.

I already did it in the past, and it is still more enjoyable than corporate development. Part of being a programmer is that you don't necessarily code something you like... heck, even shareware games are going that route! Anyway, I tend to think that (almost) any genre can be made enjoyable for the players; it's actually stimulating to reinvent or adapt existing concepts, even though I admit that if I was funded myself I would try ways that I'm sure would be well appreciated but are not suited for casual game portals.

..you are tough guys...I said nothing regarding payment because I dont have money yet...available money is about 1.8 mill US$, given by Sony..I have similar access to other sources, but again I havent touch them yet..so, all monthly payments should fit within given money and thats all about it..I did mention B3D or better say B3D v2(or max3D) because I guess it will be out already when i start dig this funding(if I decide)..why B3D or Max3D? Because this is one of clause in funding(not exactly for B3D, but for tools not recognized as a standard in the field /they considering that as a some kind of experimental funding/), and because I love it..so, dont talk about tools yet please, if you can, express yourself regarding your wish to join or not, eventually..and yes, if things happen, you have to come to Asia :)

you have to come to Asia :)

Well, it could actually be a plus. :)

..well..im living here past 5 years and its outstanding :)

if things happen, you have to come to Asia :)

Interesting. From your first post I got the impression that you were intending to contract out on a freelance basis and conduct things over the net; that last post makes things sound much more concrete. Asia would be a big move, to be honest, so although I will keep my nose in for a sniff of any and all new info you should probably consider me 'unlikely'.

But hey, a Blitz game with a 2 million dollar budget? Awesome :D

well..one of conditions are to have full team on board...some people try to cheat before with that 'online work' and Sony cut it off..all team members, whatever funding is for must be at one place, face to face...and that is not much money man..you will be surprised how much money they pushing in to other areas, and not commercial...if this happen, what im looking for, it will be commercial..and funny part is (clause too) is that it must be aimed for , in this case(games) for AAA area with totally non recognized toolset..I hope B3D v2 will be out as mark promised and stable as good old B3D..I really wanna dig in to this..

Yes, I relocate for a cool job. But here is the preliminary checklist:

0. I can imagine to live in that country (at least for the duration of the project).

1. You make sure you can provide all the legal stuff like a permit to work and live in the country.

2. You pay for the relocation - and I don't come alone but with my partner, she needs at least a permit of residence, too.

3. Salary is secure.

4. You cover my health insurance.

5. I like the project.

6. I like the folks I have to work with.

I already did it in the past, and it is still more enjoyable than corporate development.

Yeah, I wouldn't do that either.

Part of being a programmer is that you don't necessarily code something you like...

Well if you're intent on being a programmer no matter what, I guess it is. Personally, I can think of a hundred easier and more enjoyable ways to make money than to work on a game I'm not passionate about.

heck, even shareware games are going that route!

Absolutely, and I've done it myself. I'm just not going to do it again. In fact, that's probably why I'm not going to do it again.

and yes, if things happen, you have to come to Asia :)

Asia's a big place. Can you be more specific? I'd have no problem relocating to Japan, but I'm not going to move to Cambodia any time soon ;)

@Gabe
Asia means few places where Sony has established HQ's recognized by Sony, for such purpose
-Tokyo, Japan
-Kuala Lumpur, Malaysia
-Singapore, Singapore
-Bangkok, Thailand

Only this places are listed for Asia...no countries outside Asia are listed for such funding..

What Gabriel and Winni said.

Also be wary of people you recruit. Blitz isn't exactly full of professionals. You may get people who pass of other peoples work for their own, get on your teanm, and are completely useless :o)

I wouldn't join it, because i have completed maybe 2 out of 12 projects, and that pretty much speaks for itself in terms of ability to stick with and complete something. Saying that, i've never had a artist who has had the free time to complete a project either.

Ross, what you say is true for --any-- job on this planet. A couple of years ago I was interviewing people for a technical support position where they would have to actually support other software developers. One candidate said "Experience in C++" on the CV, so I asked "You can code in C++?" and the answer was "Yes, I can." So grilled the person about it, and after a couple of minutes it turned out that the only C++ experience the person had were a few class room hours at a college.

Now don't get me started about some of the folks that I have met at other companies or even the UN...

The truth is that there are only few true professionals left in the world. And professionalism is not measured in university degrees or certificates, but in attitude, knowledge, experience and - most importantly: The BITE to solve a problem and get a job done.

1. What is the time scale (1 month, 6 months, 1 year?)
2. When?
3. What are your credentials? You appear to have one code archive post which judging by the UBound command was simply some VB6 code converted to blitz.
4. 1.8mil divided by how many?
5. etc

Rob..its not about me whos 'recruiting' setting standards based on me and myself .. my credentials has nothing to do with games .. i said I have ability to get funding and organize a team..and asking simple question 'what if'..1.8 mil is for whole 'project' or whatever you name it..loads of exact questions i cant answer at the moment simply because I havent start a thing at all..I just have ability to get that money for such purpose, and Im 'sniffing' around to see is it possible to organize such 'party' or not(with such amount of money secured)...

Good post winni.

Well it's impossible to answer your sniffs without these details.

I would be interested if the project was up to say 2 months, as I could take that time off my 'proper' job and leave my house empty... If it's 6 months then it's a lot more serious as it would require leaving my job and renting my house, all of which would take a lot more time to organise and many other details would have to be a lot firmer. Likewise a start date is also essential for these reasons.

So, in principle I'm sure many people would be interested, but the details are always going to be the maker or breakers, therefore without that very few people will give you a yes.

...and that pretty much speaks for itself in terms of ability to stick with and complete something. Saying that, i've never had a artist who has had the free time to complete a project either.


Aren't free time and desire two different things?


Just a quick question Naughty Alien- have you finished any games? (or, would you be leading the team?)

@ Reactor
I never finished any game, 2D or 3D..right now im working on 3D game, I hope i will finish by the end of february next year, and some of screenshots i use to post before, in showcase threads, and few more Im going to post by the end of this week..if such thing happen, what im asking for, yes, i will be the one whos leading team but not in sense of programming, since if such thing happen, some better folks than me should take that role..but i am not sure why is that relevant because im not talking about 'my little' show here, and I havent exposed myself as a 'blitzbasic God' here at all..I was simply asking for your guys reactions , if such offer appear..thats all..

I got a good payed steady job already and have a girlfriend living with me together with 4 cats.
If that wasn't the case I'd probably say yes if conditions are well.

Well here's the thing- A lead guy who has never finished a game is a bad idea for large game development. It's a bad idea for any game development, but it's even worse when you're talking about Sony putting close to 2 million into the thing, as they'll be watching over their investment closely. Lack of experience + pressure = bad. Ask on the indiegamer forums. Many of the experienced people there will tell you you'd have to be mad to sign up for it.

So, if you're asking for reactions, my reaction would be- it sounds crazy. There's no way I'd think of joining you.

All the best though! :)

..fair enough.. :)

You could always try using something like www.assembla.com (thanks again Gfk :)) and set-up a remote team.

I misread the original post. I thought you meant the work would be co-ordinated over the net. Moving to Asia counts me out, but you still seem to have quite a few people interested. I would imagine the costs associated with relocation would eat into your cash quite a bit. Aren't there many Blitzers in Asia?

I'd be interested in this but only after 6-9 months (because of military).