Well, I think it's about ready for its first release.
The only thing I'm having trouble with is the collision filtering example - which doesn't seem to do what it says on the label. This might be because I'm using Short. Internally it uses uint16, I think, so perhaps there's a mixup there somewhere.
If anyone has any bright ideas regarding that, I'm all ears...
...otherwise I might just release it as is, and give it an update when an answer comes later.
:-)
The only thing I'm having trouble with is the collision filtering example - which doesn't seem to do what it says on the label. This might be because I'm using Short. Internally it uses uint16, I think, so perhaps there's a mixup there somewhere.
If anyone has any bright ideas regarding that, I'm all ears...
...otherwise I might just release it as is, and give it an update when an answer comes later.
:-)