Hi,
Ok - first, sorry as I know this is a topic that has been done a million times, but I'm having problems, is there a way to pick an animated .b3d file? I don't belive there is. I don't mind if it is an external DLL or whatever but it would be nice to be able to do it!
I tried the 'use a DirectX model, set all children to use pickmode' approach but I couldn't get that to work either, but it may be the model setup (using the freebeast.x from here, http://www.psionic3d.co.uk/gallery/displayimage.php?album=2&pos=0), as checking for children only comes back with 1 result.
What I'm trying to achieve is if a bullet hits an animated mesh.
Other methods I've heard of are changing the color of the mesh and checking the pixel color at the right position, seems an interesting approach if anyone has a demo.
Again, sorry for asking this question again, I spent a while searching the forums with various results. If there is a definitive can/can't do list with solutions and demos that would be fantastic ;)
Cheers,
LW.
Ok - first, sorry as I know this is a topic that has been done a million times, but I'm having problems, is there a way to pick an animated .b3d file? I don't belive there is. I don't mind if it is an external DLL or whatever but it would be nice to be able to do it!
I tried the 'use a DirectX model, set all children to use pickmode' approach but I couldn't get that to work either, but it may be the model setup (using the freebeast.x from here, http://www.psionic3d.co.uk/gallery/displayimage.php?album=2&pos=0), as checking for children only comes back with 1 result.
What I'm trying to achieve is if a bullet hits an animated mesh.
Other methods I've heard of are changing the color of the mesh and checking the pixel color at the right position, seems an interesting approach if anyone has a demo.
Again, sorry for asking this question again, I spent a while searching the forums with various results. If there is a definitive can/can't do list with solutions and demos that would be fantastic ;)
Cheers,
LW.