Radiosity Global Illumination demo benchmark tool

Miscellaneous Forums/General Discussion/Radiosity Global Illumination demo benchmark tool

http://dee.cz/lightsmark/

1. Benchmark features
- realtime global illumination
- realtime penumbra shadows
- realtime color bleeding
- infinite light bounces
- fully dynamic HDR lighting
- 220000 triangles in scene
- 200-300 average fps (GF8800)
- fully moddable, data and source code in install directory

2. Requirements
- x86/x64 CPU with SSE
- OpenGL 2.0 compliant GPU with 32 MB RAM
* supported: NVIDIA GeForce 5xxx, 6xxx, 7xxx, 8xxx (including GeForce Go)
* supported: AMD Radeon 9500-9800, Xxxx, X1xxx, HD2xxx, HD3xxx (& Mobility)
* supported: subset of workstation families FireGL, Quadro
* use October 2007 or newer drivers from AMD and NVIDIA
* other vendors don't have OpenGL 2.0 GPUs
- 512 MB RAM
- 100 MB free disk space
- Windows (any of XP, XP x64, Vista, Vista x64)


I found this while reading reviews of the new Nvidia graphics cards that are comming out this summer. I'm really interested to know what sort of performance people get from Lightsmark. I get 372.8 fps from my overclocked 8800gts.



Here is a youtube video of the benchmark running: http://www.youtube.com/watch?v=M0ylvjrbwEc

And a related video: http://www.youtube.com/watch?v=lB5_x2BVRH0

And, this quote from a site concerning the use of radiosity in games:
Realtime radiosity boom in game industry is expected to start in 2008 and continue until indoor realtime radiosity gets as common as realtime shadows are now.
http://realtimeradiosity.com/

Hey that looks really cool. Haven't come across this demo before.

1280x1024 Res

Average of 56fps Geforce 7800GS AGP 256mb