As the title really, all the forum links to the demo zip are gone, and I can't seem to figure out how these negative lights and fog give that visual effect.
That Black Light demo - anyone know how it works?
Blitz3D Forums/Blitz3D Programming/That Black Light demo - anyone know how it works? Does it not use a negative near value for the fog as well? I'm not quite sure myself tbh. But i think it's all to do with the fogging.
I've tried negative fog but I just can't get it right.
I think I remember. Was that the one by big10p or big&? Any idea what the file is called as I have loads of saved demo's on my drives.
Were the entities themselves not set with difuse negative color too?
Were the entities themselves not set with difuse negative color too?
This produces a black light. I'm not quite sure what the orginal effect looked like now...
Graphics3D 800,600 SetBuffer BackBuffer() light = CreateLight() LightColor light,-255,-255,-255 TurnEntity light,0,40,0 camera = CreateCamera() PositionEntity camera,0,0,-2 s = CreateSphere() EntityColor s,128,128,128 ;CameraFogMode camera,1 ;CameraFogRange camera,-100,100 ;CameraFogColor camera,-255,0,0 While Not KeyHit(1) UpdateWorld RenderWorld Flip Wend
It could be an interesting idea for a shadow engine :o) Don't know how that would work though.
You can get the exe here:
http://www.geocities.com/blitzmirror/
I think the source was released at some point, you could try contacting Big&.
http://www.geocities.com/blitzmirror/
I think the source was released at some point, you could try contacting Big&.