I know, I know. This version is old and won't be supported, sadly. I like the shader functionality and was playing around with it and found out that certain parameters don't get passed.
The gl_MultiTexCoord1 and higher params don't seem to get passed into the vert portion of the shader. Does anyone know how I can fix that?
The gl_MultiTexCoord1 and higher params don't seem to get passed into the vert portion of the shader. Does anyone know how I can fix that?