To put it short, I have a grind, and need to find out which squares you can reach from a point if you have limited steps. Some squares in the grind are "solid" so you can't use them for reaching other squares.
Final Fantasy Tactics (among other games) use this system.

So, I have no idea how this is done. Anything I can think up would require hundreds of loops, which obvious isn't very usable. ^^;;
So, any suggestions?
Final Fantasy Tactics (among other games) use this system.

So, I have no idea how this is done. Anything I can think up would require hundreds of loops, which obvious isn't very usable. ^^;;
So, any suggestions?