i have a problem to understand this concept...
i have entitys from blitz..
example...
ship = loadanimesh("ship.b3d")
while..
moveentity ship,0,0,speed#
turnentity ship,0,turn_speed#,0
wend
can i make this entity (ship) could be the father of a ODE body?...
i need this ship to collided with others ode objets...
sorry if this question is confuse or too obvious... i can't find answers in ode manuals..
thanks...
i have entitys from blitz..
example...
ship = loadanimesh("ship.b3d")
while..
moveentity ship,0,0,speed#
turnentity ship,0,turn_speed#,0
wend
can i make this entity (ship) could be the father of a ODE body?...
i need this ship to collided with others ode objets...
sorry if this question is confuse or too obvious... i can't find answers in ode manuals..
thanks...