I'm putting together a simple little program to run over the internet, using the Raknet library. So far, it's all done in Blitz3D, but it doesn't use any 3D graphics and I require some drop-down menu's/combo-boxes etc, so would Blitzmax be more suitable? And does the Raknet library which works in Blitz3D also work in Blitzmax?
Does the Raknet library work in Blitzmax?
BlitzMax Forums/BlitzMax Beginners Area/Does the Raknet library work in Blitzmax? Raknet will work if someone write a module for it.
Maybe someone already have. I don't know.
Maybe someone already have. I don't know.
Thanks, can I just check, Blitzmax has comboboxes, menu's etc... right?
Not BlitzMax directly, but via the MaxGui module you have access to all important Gui stuff. Overview of the gadgets:
DESKTOP WINDOW BUTTON PANEL TEXTFIELD TEXTAREA COMBOBOX LISTBOX TOOLBAR TABBER TREEVIEW HTMLVIEW LABEL SLIDER PROGBAR MENUITEM NODE CANVAS
DESKTOP WINDOW BUTTON PANEL TEXTFIELD TEXTAREA COMBOBOX LISTBOX TOOLBAR TABBER TREEVIEW HTMLVIEW LABEL SLIDER PROGBAR MENUITEM NODE CANVAS
but via the MaxGui module you have access to all important Gui stuff
Some of =(
If you want things like PropertyGrid, other controls, and MUCH better interaction with your UI, go with Bruceys wxMax (wxWidgets) modules.
MaxGUI offers all that BM is targeted at: games and tools for games.
Its not meant nor supported for writting of application, otherwise the core IO stuff wouldn't be ansi restricted but UTF
Its not meant nor supported for writting of application, otherwise the core IO stuff wouldn't be ansi restricted but UTF