I know that it's possible to incorporate 3D models, textures, sounds, etc within blitz executable files, and package the whole lot as a single exe file... but how is this done?
Packaging exe files with other files - how?
Blitz3D Forums/Blitz3D Beginners Area/Packaging exe files with other files - how? I am just a newbie myself but here is what I have got on how to do this.
Rem
IncBin embeds an external data file in a BlitzMax program that can
then be read using the "incbin::" device name.
End Rem
' code snippet from demos/firepaint/firepaint.bmx
Incbin "stars.png"
Local stars=LoadImage( "incbin::stars.png" )
Rem
IncBin embeds an external data file in a BlitzMax program that can
then be read using the "incbin::" device name.
End Rem
' code snippet from demos/firepaint/firepaint.bmx
Incbin "stars.png"
Local stars=LoadImage( "incbin::stars.png" )
Here's a couple of products which may be of use to you:-
Blitz Media-Linker (free) - http://www.blitztools.de.vu/
Molebox (pay) - http://molebox.com/
Blitz Media-Linker (free) - http://www.blitztools.de.vu/
Molebox (pay) - http://molebox.com/
Thanks a bunch for supplying the links guys... it's exactly the information I needed :)
You can also use Terabit Datapacker. Tutorial and datapacker here: http://www.blitzbasement.net/tutorials/terabit.html
Terabit's Datapacker is great, I'm using it for years. Recommended.
I am just a newbie myself but here is what I have got on how to do this.
Rem
IncBin embeds an external data file in a BlitzMax program that can
then be read using the "incbin::" device name.
End Rem
' code snippet from demos/firepaint/firepaint.bmx
Incbin "stars.png"
Local stars=LoadImage( "incbin::stars.png" )
That'd work fine, except this is the Blitz3D forum.Rem
IncBin embeds an external data file in a BlitzMax program that can
then be read using the "incbin::" device name.
End Rem
' code snippet from demos/firepaint/firepaint.bmx
Incbin "stars.png"
Local stars=LoadImage( "incbin::stars.png" )
Anyway, I vote for Molebox Pro.