Need some marketing advice.
Basically I'm a little stumped on what to do next.
Tank Universal 1.2 has been out for a couple of months now.
In that time it's had an excellent review at Bytten.com, been included in Gametunnel's May roundup ('call in sick' rating!) and had a halfpage write-up in Australian PC PowerPlay magazine ('excellent' rating!).
I've used a mass shareware site submission programme to sucessfully submit the game to about 300 shareware sites, including download.com.
There's a full review coming up on Gametunnel.com and also on Avault.com
I've signed with a publisher for on-line publication. They are about to launch across a number of portals (I don't know which ones), including their own website. They'll also do promotion in the form of web ads and through their own contacts.
On the negative side, the publisher's retail distributor has rejected the game - so no boxed version.
Interestingly, I have been contacted by Xing Interactive (Alex De Vries) about a boxed copy. I'm aware of the rumours surrounding this company - but at least they're offering a retail outlet.
Valve have also rejected the game for inclusion on the Steam portal.
The www.tankuniversal.com website's getting about 50-80 hits a day.
This is translating into about 2-3 sales a week. This is too low. ideally, I'd be wanting to make that many sales a day.
Interestingly, the game was featured on the frontpage of Fileplanet for a week or so, and this was giving me a steady sales rate of 2-3 sales a day - until it was bumped in favour of new content.
So what should be my next step?
(For those who don't know, the game is an action 3d tank game and requires a reasonable spec machine (2Ghz pentium, 128mb 3d video card), so it's not a casual game and won't run on PC's with integrated graphics or older than say, 4-5 years.)
Basically I'm a little stumped on what to do next.
Tank Universal 1.2 has been out for a couple of months now.
In that time it's had an excellent review at Bytten.com, been included in Gametunnel's May roundup ('call in sick' rating!) and had a halfpage write-up in Australian PC PowerPlay magazine ('excellent' rating!).
I've used a mass shareware site submission programme to sucessfully submit the game to about 300 shareware sites, including download.com.
There's a full review coming up on Gametunnel.com and also on Avault.com
I've signed with a publisher for on-line publication. They are about to launch across a number of portals (I don't know which ones), including their own website. They'll also do promotion in the form of web ads and through their own contacts.
On the negative side, the publisher's retail distributor has rejected the game - so no boxed version.
Interestingly, I have been contacted by Xing Interactive (Alex De Vries) about a boxed copy. I'm aware of the rumours surrounding this company - but at least they're offering a retail outlet.
Valve have also rejected the game for inclusion on the Steam portal.
The www.tankuniversal.com website's getting about 50-80 hits a day.
This is translating into about 2-3 sales a week. This is too low. ideally, I'd be wanting to make that many sales a day.
Interestingly, the game was featured on the frontpage of Fileplanet for a week or so, and this was giving me a steady sales rate of 2-3 sales a day - until it was bumped in favour of new content.
So what should be my next step?
(For those who don't know, the game is an action 3d tank game and requires a reasonable spec machine (2Ghz pentium, 128mb 3d video card), so it's not a casual game and won't run on PC's with integrated graphics or older than say, 4-5 years.)