Hi all,
Is it pretty simple to implement '2d' alpha effects in B3D, like those available in BMax? I realise that there are no dedicated 2D alpha commands, but would it be feasible to work on a project whereby 80% give or take of the game is 2D, in B3D?
I'd like to be able to do natty fade ins / outs / overlays as I would do in BMax, but utilise the 3D functionality as well. Are sprites the answer?
I hope that makes sense. I'd rather 'not' use any third party mods in BMax to get the 3D, etc.
Cheers!
M
Is it pretty simple to implement '2d' alpha effects in B3D, like those available in BMax? I realise that there are no dedicated 2D alpha commands, but would it be feasible to work on a project whereby 80% give or take of the game is 2D, in B3D?
I'd like to be able to do natty fade ins / outs / overlays as I would do in BMax, but utilise the 3D functionality as well. Are sprites the answer?
I hope that makes sense. I'd rather 'not' use any third party mods in BMax to get the 3D, etc.
Cheers!
M