BMax-ish Alpha in B3D

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Hi all,

Is it pretty simple to implement '2d' alpha effects in B3D, like those available in BMax? I realise that there are no dedicated 2D alpha commands, but would it be feasible to work on a project whereby 80% give or take of the game is 2D, in B3D?

I'd like to be able to do natty fade ins / outs / overlays as I would do in BMax, but utilise the 3D functionality as well. Are sprites the answer?

I hope that makes sense. I'd rather 'not' use any third party mods in BMax to get the 3D, etc.

Cheers!
M

If you'd rather avoid Blitzmax until Max3D appears, you can do all that with Sprite Candy/Blitz3D for now instead. Obviously its not cross platform and its DirectX only, but it should do what you need.

But blitzmax is just the same as blitz3d, except bett... oh wait. Gfk is right :o)

Thanks for the replies gents. I may well continue in BMax and concentrate on my 2D games. Just had one of those 'flings' where I felt that I wanted to do something 3D. ;)