Reading from Blitz3DSDK documentation:
"Surfaces of mesh based entities are not duplicated but shared with the clone returned by bbCopyEntity. Use the bbCopyMesh command to duplicate a mesh entity with unique surfaces."
What I am asking:
Is it possible to have a full copy (with SURFACES) of an entity?.
Thanks!
EDIT: I want to avoid reload of entity using the bbLoadAnimMesh function.
"Surfaces of mesh based entities are not duplicated but shared with the clone returned by bbCopyEntity. Use the bbCopyMesh command to duplicate a mesh entity with unique surfaces."
What I am asking:
Is it possible to have a full copy (with SURFACES) of an entity?.
Thanks!
EDIT: I want to avoid reload of entity using the bbLoadAnimMesh function.