I`m having a look into how to make some semi intelligent looking AI for some end of level bosses in a 2D platformer.
I have seen things about scripting and finite state machines and am aiming for something along the lines of the bosses in the Megaman games.
What is the best method to implement that would give decent results?
Any simple examples\links to techniques would be great.
Thanks for any help.
Jason.
I have seen things about scripting and finite state machines and am aiming for something along the lines of the bosses in the Megaman games.
What is the best method to implement that would give decent results?
Any simple examples\links to techniques would be great.
Thanks for any help.
Jason.