Some of my new level, shots

Miscellaneous Forums/Graphics Showcase/Some of my new level, shots

..here is new shots from exterior part of level 11...noticable is tiling over cliffs but its okay since its not final one and i just wanted to set up light properly..no additional postprocessing applied yet..after normalmaps, glow, dof and motion blur, it will be way better as well as some environment..anyway, here is a 'naked' level..im a bit slowed down since im working in parallel, same geometry, both Unity3D and B3D..I hope you like it..









Awesome!

The spikey rocks could do with a few less texture repetitions, but I love the style ;) Nice work.

That looks great!

Looking good.

This looks exciting.

Looking good.

nice! how'd you do that lighting in blitz3d?? it looks like dx9!

DX9 looks like a lightmap?

Very nice.

"DX9 looks like a lightmap?"

Doesn't matter.
Show what can be done with care and attention.

awesome !

created with ?

thanks for comments guys..its created with 3DSMAX+Vray+Pipeline+B3D
I will post new screens once water, normalmaps, dof,glow and environmental vfx are added..

Show what can be done with care and attention.


My point was it doesn't look dx9 at all... it looks like dx7 with a lightmap.

..so DX9 looking different with assigned lightmap??

Sorry Naughty Alien, I don't quite catch your meaning. Can you put that another way?

Your level looks great... it just doesn't look like something dx9 specific at the moment.

naughty games.... : \


Looks great!

@ Reactor
What im saying is that level should look absolutely same, doesnt matter rendered with DX7 or DX9, if no postprocessing are used..just plain level, difuse + Lightmap...I cant see why DX9 going to make it looking better under condisions exposed here...I have try it in S2 and Unity..no difference at the moment(no postprocessing involved)..

Sure, I agree... except that I thought chwaga's comment might have been about dx9-like soft shadowing.

very good and I have keep learning 3DS MAX 2008 as I know it isnt easy to models things!

No, I meant that it looks like there are shaders on the terrain...

Looks good NA - it's amazing how good use of colour and lighting can draw the eye in.

People go on about DX9, but if you don't have good art, shaders won't save you!

DX9 is way more than simple shaders.. when do people understand this?

Awesome [2]
What program\tutorial did you use to lightmap it?

@rafael_blitz
..well..there is no tutorial but tools used for this, are 3dsmax, Vray renderer and exported trough pipeline..

Everything looks just fine except the textures on pillar shaped 2 meshes.

They need to be scaled up a bit(textures). Looks too repetitive.

looks good
i think ive said this before but, love that rock texture


nice sky ;)

A new Serious Sam? ;P

..nope..its just 'egypt style' world...last night i finnaly finished whole level world-egypt style..now coming different looking worlds..

Looks great man.