Let's say I have a cube, I am using 4 numpad keys 8 and 2 to move it on the Z axis. 4 and 6 to move it on the X axis. This is for a block building type game.
I'm in a 3rd person view and I can move around.
When I am facing forward on the Z axis and am moving the cube forward, everything is fine. But if I move to another side of the cube, say, the left side, and turn to look at it while moving it with the numpad buttons, it becomes very confusing which buttons move it which way.
So what I am asking is,how can I use TForming or AlignToVector to make the X and Z movement for the cube relative to which way I'm facing it? I would do it myself but those two commands are confusing to set up.
I'm in a 3rd person view and I can move around.
When I am facing forward on the Z axis and am moving the cube forward, everything is fine. But if I move to another side of the cube, say, the left side, and turn to look at it while moving it with the numpad buttons, it becomes very confusing which buttons move it which way.
So what I am asking is,how can I use TForming or AlignToVector to make the X and Z movement for the cube relative to which way I'm facing it? I would do it myself but those two commands are confusing to set up.