Hi! I've just downloaded ChipMunk, and got the demos up and running. I've had a brief look at them but don't really know much about the nuts and bolts of how they work (yet).
I wanted to acheive a specific look and feel to my game. Is it possible using Chipmunk - to have a load of boxes which can be stacked and pushed around ( a bit like the demos I suppose) BUT have them so they don't rotate AT ALL. (and so one box will not fall off another until the boxes bottom corner is no longer in contact with the box below - so no tipping). I know this isn't realistic physics but its the look I want for my game.
Thanks - I appreciate any help.
Rico.
P.S. Where can I find a Chipmunk Tutorial which explains everything with working examples. I hope there is one!
I wanted to acheive a specific look and feel to my game. Is it possible using Chipmunk - to have a load of boxes which can be stacked and pushed around ( a bit like the demos I suppose) BUT have them so they don't rotate AT ALL. (and so one box will not fall off another until the boxes bottom corner is no longer in contact with the box below - so no tipping). I know this isn't realistic physics but its the look I want for my game.
Thanks - I appreciate any help.
Rico.
P.S. Where can I find a Chipmunk Tutorial which explains everything with working examples. I hope there is one!