although doom killed the method off i do kinda like the old one block wall maze games of old (dungeon master, captive, bloodwych althogh that had thinner walls too which made more sense to me)
instead of having to make a 3d file of a level all you had to do was have a data file of some kind with
floor
wall
door type north south facing
door type east west facing
floor switch
wall switch north facing
wall switch east facing
wall switch south facing
wall switch west facing
and a few others for good measure
and possibly all using just the 16 hex values in a text file
eg 0 = Floor F = Wall and the rest inbetween (i say wall = F as i used to use colour blocks on paper when doodling years ago and used a similar method for 16 colour bitmap maps black nothing (floor) white wall (FFFFFF in rgb/hex) )
so although wolfenstien was one of the last games to use this method (however they layed out the level data files) you didnt need to invest in learning a 3d level editor (or dooms '2.5D')