This is the code:
so, when I create two or more trees, only the latest one works for some reason.I can't collide with the old one????
stop vars are used to stop movement, I don't think thats the problem.
The boy and tree types:boy=player,tree=tree
Why does it only allow collisions with the new one???
MakeTree(50,50) MakeTree(128,128) while not keydown(1);escape ;the while loop and movement code here, movements not the problem, so I dont put it here For tree.tree = Each tree DrawImage tree\image,tree\x,tree\y If ImagesCollide(boy\image,boy\x,boy\y,boy\frame,tree\image,tree\x,tree\y,0) IHitATree = 1 EndIf If Not ImagesCollide(boy\image,boy\x,boy\y,boy\frame,tree\image,tree\x,tree\y,0) IHitATree = 0 StopRight = 0 StopUp = 0 StopDown = 0 StopLeft = 0 EndIf Next wend Function MakeTree(x,y) tree.tree = New tree tree\x = x tree\y = y tree\image = pltree End Function Function TreeCollide() If IHitATree = 1 If MoveRight = 1 StopRight = 1 EndIf If MoveLeft = 1 StopLeft = 1 EndIf If MoveUp = 1 StopUp = 1 EndIf If MoveDown = 1 StopDown = 1 EndIf IHitATree = 0 EndIf End Function
so, when I create two or more trees, only the latest one works for some reason.I can't collide with the old one????
stop vars are used to stop movement, I don't think thats the problem.
The boy and tree types:boy=player,tree=tree
Why does it only allow collisions with the new one???