Hi,
I was wondering if anybody knows how to get the name of a limb from within a mesh that has been loaded previously.
Thanks in advance.
Assuming you've named it something and it's a child entity then you could use findchild() or iterate through the children and their children etc.. to see what they're called.
Stevie
EntityName() returns the name of an entity. That includes bones.
Ahh ok, so every limb of an entity is essentially a seperate child entity of its parent, that makes sense. So that means removing a limb from one entity and attaching it to another is just a case of setting its parent, how cool is that I'm so glad I moved from DGDK to B3D SDK.
Thanks guys.