Hi,
i've got this code:
but I'd like to make this oval black. The problem is, when I use different blendmodes the whole terrain gets black and if I blendmode 3 a black oval is invisible because of the mask. Any ideas?
i've got this code:
Graphics3D 800,600 camera=CreateCamera() light=CreateLight() terrain=CreateTerrain(64) PositionEntity camera,32,30,-30 RotateEntity camera,20,0,0 ;Loading the terrain main texture tex1=LoadTexture("maintex.bmp") EntityTexture terrain,tex1 ;Creating the oval texture tex2=CreateTexture(512,512) ScaleTexture tex2,TerrainSize(terrain),TerrainSize(terrain) TextureBlend tex2,3 EntityTexture terrain,tex2,0,1 Repeat ;Drawing the oval: SetBuffer TextureBuffer(tex2) Color 255,0,0 Oval 246,246,20,20 SetBuffer BackBuffer() RenderWorld() Flip Until KeyHit(1)
but I'd like to make this oval black. The problem is, when I use different blendmodes the whole terrain gets black and if I blendmode 3 a black oval is invisible because of the mask. Any ideas?