Dear peoples,
I want to render a camera that's potentially larger than the screen as set by Graphics3D(). After checking the forums, etc. I guess the 'only way' to do this in b3b is rendering it straight to a texture first - which I can then display on screen zoomed/scaled or cropped (or save to disk).
There's talk about Tom's lib and FastExt, but they sound quite 'rough around the edges'. Are there any methods, libraries or sample code that can do this ACCURATELY ie. 'pixel perfect'?!?
It would have to work on any resolution (up to a reasonable maximum of course) like 800x387 or 2077x1103 pixels for example..?
Any hints massively appreciated!
Danny.
I want to render a camera that's potentially larger than the screen as set by Graphics3D(). After checking the forums, etc. I guess the 'only way' to do this in b3b is rendering it straight to a texture first - which I can then display on screen zoomed/scaled or cropped (or save to disk).
There's talk about Tom's lib and FastExt, but they sound quite 'rough around the edges'. Are there any methods, libraries or sample code that can do this ACCURATELY ie. 'pixel perfect'?!?
It would have to work on any resolution (up to a reasonable maximum of course) like 800x387 or 2077x1103 pixels for example..?
Any hints massively appreciated!
Danny.