How do i scale a mesh so it get smaller. I know that i can use ScaleEntity mesh,1,1,1. If I use 1,1,1 it will be the normal size if I use 0.5,0.5,0.5 it will also be the normal size. If I use -1,-1,-1 then it will dispair. If I use 2,2,2 it will get bigger.
So how do i do?
So how do i do?