GLDirect Source and MiniB3D etc...

Miscellaneous Forums/General Discussion/GLDirect Source and MiniB3D etc...

This was just released early 2008, SciTech has some reason to abandon it, but they're nice to give out the source.

http://sourceforge.net/projects/gldirect

It's a GL-to-DX translator work right as opengl32.dll, I've test a few games and MiniB3D, got some results.

- It take much resource, and runs not so fast, just acceptable
- For 2D or simple stuff it's OK
- Works with Basic4GL generated EXEs without major slow down.
- Have many visible probs with MiniB3D (slow/glitch/crash)

I'd like to test it further, or, pay a DX driver for MiniB3D if someone wrote it.

Overall, I'd suggest you to try this anyway... just few minutes of waste.

I'd like to test it further, or, pay a DX driver for MiniB3D if someone wrote it.

Wouldn't a DX driver for MiniB3D be B3DSDK?

A DX driver for MiniB3D would be more like a rape by a donkey.

I'd like to test it further, or, pay a DX driver for MiniB3D if someone wrote it.
I think the idea of minib3d was to be cross-platform.

EDIT: It should be really easy to setup b3dsdk as a DX alternative, since they are essentially the same command set.

The B3DSDK doesn't allow Max2D commands which is a big negative for me. It really doesn't suit max programming at all with everything being ints, imo.

The B3DSDK doesn't allow Max2D commands which is a big negative for me.

Oh, right. Does MiniB3D let you do that then? I haven't used it so I wasn't aware. I can see that would be a downside then. There are a couple of real nice game GUI's for Max2D which would be great to combine with a 3D engine.

It really doesn't suit max programming at all with everything being ints, imo.
Ahh, I forgot it did that.

I remember reading about this a couple of years ago. It's great that they decided to release it when it [presumably] failed commercially rather than sit on it.

Oh, right. Does MiniB3D let you do that then?


Certainly does. Check my NSS beta to see it in action! :D