I am wondering how to apply multiple textures to an object in MiniB3D. Specifically, I am using a cubemap to create a 'reflection' of the game world on an object, and then I want to apply a brushed aluminum texture. So that the object looks like reflective metal.
In B3D I would call multiple EntityTexture statements and it would look fine. In MiniB3D, it seems to only be applying the last texture.
In B3D I would call multiple EntityTexture statements and it would look fine. In MiniB3D, it seems to only be applying the last texture.