Hello. Only got as far as creating a few cubes flying about with MiniB3D so far as I'm working on a 2D project for the next few months.
Anyhoo...
1. Is it correct that MiniB3D only supports B3D format?
that being the case...
2. When I used Blitz3D a couple of years back, I always opted for 3DS format for static models, or models with a mesh hierarchy. For example, suppose you have a tank chassis, with a turret on top that rotates on the Y axis, and a barrel attached to the turret which rotates on the X axis.
i) Is it possible to do this kind of thing with B3D models?
ii) If so, can B3D format be compared to 3DS format (i.e. have three entities in a hierarchy, that can be referenced by name), or must I create bones, and attach the vertices of each object to a bone?
Sorry for sounding like a complete gimboid here but I haven't ever created anything in B3D format - others have always done it for me.
Anyhoo...
1. Is it correct that MiniB3D only supports B3D format?
that being the case...
2. When I used Blitz3D a couple of years back, I always opted for 3DS format for static models, or models with a mesh hierarchy. For example, suppose you have a tank chassis, with a turret on top that rotates on the Y axis, and a barrel attached to the turret which rotates on the X axis.
i) Is it possible to do this kind of thing with B3D models?
ii) If so, can B3D format be compared to 3DS format (i.e. have three entities in a hierarchy, that can be referenced by name), or must I create bones, and attach the vertices of each object to a bone?
Sorry for sounding like a complete gimboid here but I haven't ever created anything in B3D format - others have always done it for me.