calculating LOD vertex counts

Miscellaneous Forums/General Discussion/calculating LOD vertex counts

is there some sort of universal formula for calculating lod poly counts.
for example I have a character with 2464 tris in the body and need 3 lods plus the top lod

LOD0 2464 tris
LOD1
LOD2
LOD3

can someone help me out on this. i could just guess, but want to be consistent as I have a few of these to do

Just use percentages, and what looks best. For instance, LOD characters will probably have a bit more polygons than an LOD house or tree.



LOD0 - 5,586
LOD1 - 4188
LOD2 - 1,900
LOD3 - 1,900

I'm not sure why LOD2 and LOD3 are exactly the same polys.

I just did the same with the necromancer:



LOD0 - 7,490
LOD1 - 5,564
LOD2 - 2,241
LOD3 - 2,241

Again LOD2 and LOD3 are the same number of polys. Plus both meshes, as with the guard, use the same textures.

Wizard:



LOD0 - 5,562
LOD1 - 4,156
LOD2 - 1,667
LOD3 - 1,667

The LOD2 and LOD3 file sizes are also the same so, possibly, LOD3 just drops the normal map or doesn't load with it???

This is a LOD0 and LOD3 side-by-side:



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I think that that would be considered making a derived work

There is no licence agreement or EULA via Steam - if you buy the DVD version there probably is. Steam changes the rules of engagement.

cheers Puki

I went for the common sense approach in the end

man i am sick of making lods, what a pain:)