XNA 2.0

Miscellaneous Forums/Win32 Discussion/XNA 2.0

Any one managed to use blitz max with XNA 2.0

Answare No


Se
http://www.blitzbasic.com/Community/posts.php?topic=63014#704251

I saw that this question is answared already 100 times..
sorry.

huh????

I think Wings asked the question, then answered it himself?

You can write and hack a .Net dll so you can use it as an unmanaged DLL!

I've done it countless times as .NET is loaded when using former blitz languages! :)

Linky poo: http://www.syntaxbomb.com/forums/showthread.php?t=1632

So it may be just possible to wrap XNA in a way that it can be used.

Who's gonna be brave enough to try though! :P

Would it even be legal to wrap XNA?


Would it even be legal to wrap XNA?



Dunno... Though, underneath it all, its still unmanaged DirectX, which is legally wrappable.

Not sure why I would bother. If I wanted to use XNA, I would just use XNA. Call me short sighted.

If I wanted to use XNA, I would just use XNA. Call me short sighted.
Hows about I call you 'Foolish' jkjk :)

But yeah, if I wanted to use XNA I would definitely use C# and not bother with any other languages, C# is very similar to BlitzMax anyways.

I was hoping to build a bridge to demo dashboard usage from a native BlitzMax app talking with an xna process using standardio. The advent of dashboard / xbox-live network support being at the time the most exciting thing that could happen to the PC IMHO (now that it finally had a standard controller that is).

For people with any sort of investment in native physics or 3d engines it seemed like a good compromise, that was a while ago, maybe xna has physics or a scene manager by now...