Just followed the instructions to get and build the latest version from SVN only to get the following build error...
gl/gl.h is in the MinGW include directory so I'm a little bit stumped as to what the problem is, can you help?
Tried again with completely new svn checkout of all files and built from command line only to fail in the same place?
Compiling:glu.bmx flat assembler version 1.66 3 passes, 452 bytes. Compiling:opengl.bmx flat assembler version 1.66 3 passes, 50004 bytes. Archiving:opengl.debug.win32.x86.a ar: creating D:/BlitzMaxSVN/blitzmax/mod/pub.mod/opengl.mod/opengl.debug.win32.x86.a Compiling:glgraphics.win32.c D:/BlitzMaxSVN/blitzmax/mod/brl.mod/glgraphics.mod/glgraphics.win32.c:3:19: gl/gl.h: No such file or directory Build Error: failed to compile D:/BlitzMaxSVN/blitzmax/mod/brl.mod/glgraphics.mod/glgraphics.win32.c Process complete
gl/gl.h is in the MinGW include directory so I'm a little bit stumped as to what the problem is, can you help?
Tried again with completely new svn checkout of all files and built from command line only to fail in the same place?