I'm in the final stages of BETA testing my 2d game. Everything was going fine until I got a couple of slowdown reports. The odd thing was they were very high spec machines. Further digging revealed the problems were all on directx10 video cards. As an example Nvidias 8600 GTS.
I have since been told that direct draw is emulated via these cards. This would explain the slow down. Apparently it affects ATI cards too. I dont know if this applies to all DX10 cards. Anyone know anything?
Directx10 cards are fairly cheap now and I suspect many people will be upgrading. This is a big problem and pretty much means I have to find an alternative to this SDK and discard a lot of work.
Can anyone shed any light on this?
I have since been told that direct draw is emulated via these cards. This would explain the slow down. Apparently it affects ATI cards too. I dont know if this applies to all DX10 cards. Anyone know anything?
Directx10 cards are fairly cheap now and I suspect many people will be upgrading. This is a big problem and pretty much means I have to find an alternative to this SDK and discard a lot of work.
Can anyone shed any light on this?