converning the .label clause

Blitz3D Forums/Blitz3D Programming/converning the .label clause

I think it's great to be able to still place labels in code and to use those for pointing a Restore, Gosub or Goto at. But, I was wondering if anyone found a way to get the address of that label.

Next, I wish to know if anyone ever performed a Goto / Gosub / Restore using your own memory address or a bank address.

You can't jump to your own memory/bank address, nor get its address.

[ignore at leisure]Death to Goto[/ignore]