I'm just adding in the ability to set texture filtering to my in-game options panel, and I wanted to make sure I have all the necessary options available. I have bilinear, trilinear, and 2,4, 8 and 16 sample anisotropic filtering. Does that cover pretty much any modern video card?
I see also options for "flat cubic" and "gaussian cubic" but I've never seen those in a game context, so I don't see any reason to include them, unless anyone knows otherwise. I figured they're probably legacy crap from DX8 or something, before anisotropic became so popular.
I see also options for "flat cubic" and "gaussian cubic" but I've never seen those in a game context, so I don't see any reason to include them, unless anyone knows otherwise. I figured they're probably legacy crap from DX8 or something, before anisotropic became so popular.