updated 2.5d map viewer

Miscellaneous Forums/Blitz Showcase/updated 2.5d map viewer

Hi there... I sat down and had another rewrite of the code, then worked on the rewritten code for a while...
I've got badly projected textures on the wall, (but I've got the basis of it anywho) primitive sprites and clunky collision code.
Here's some pics:




and here's the *.zip with executable and code:
http://uploading.com/en/files/YI8N7FMB/2p5d.zip.html

All done in 2d commands... All done as a personal learning exercise. Still very glitchy.
I might do a simple li'l freeware game from it just for fun. Oh, you might notice that when sprites are REALLY close you get a bit of slow down... sorry :(

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Nnnnnnice! I love ray casters.

thats cool

Great job Kalisme, something I've always put off properly making is a raycaster. How do your rays work? Are you using line intersects to quickly check rays? :)

Zenith: It actually works more like rendering polygons in the 3d engine, but instead it just renders walls. I'm currently working on the floor texturing. If it actually checked with a line-esque method like classical raycasting I think it would be alot slower and wouldn't allow the walls to be as complex.