Hi there... I sat down and had another rewrite of the code, then worked on the rewritten code for a while...
I've got badly projected textures on the wall, (but I've got the basis of it anywho) primitive sprites and clunky collision code.
Here's some pics:


and here's the *.zip with executable and code:
http://uploading.com/en/files/YI8N7FMB/2p5d.zip.html
All done in 2d commands... All done as a personal learning exercise. Still very glitchy.
I might do a simple li'l freeware game from it just for fun. Oh, you might notice that when sprites are REALLY close you get a bit of slow down... sorry :(
I've got badly projected textures on the wall, (but I've got the basis of it anywho) primitive sprites and clunky collision code.
Here's some pics:


and here's the *.zip with executable and code:
http://uploading.com/en/files/YI8N7FMB/2p5d.zip.html
All done in 2d commands... All done as a personal learning exercise. Still very glitchy.
I might do a simple li'l freeware game from it just for fun. Oh, you might notice that when sprites are REALLY close you get a bit of slow down... sorry :(