Hi,
I work for a company now and they want me to program a multiplayer game. They will take care of the server programming and they are using C++.
Game will be online 8 players per server and players will need an account to sign in and play.
Those accounts will be stored on the server programmed in C++. And all the other things like score, nick, avatar etc.
-Is there any problems for Blitz3D to work with a C++ coded server?
-How would I send the account information to the server and get the response if it's true and sign in the player, then get the score etc. data for that player?
-There will be lobbies, chat, maybe voice chat etc. Will Blitz3d online command set suffice these needs or should I go for a 3rd party solution like RakNet?
Thanks in advance.
I work for a company now and they want me to program a multiplayer game. They will take care of the server programming and they are using C++.
Game will be online 8 players per server and players will need an account to sign in and play.
Those accounts will be stored on the server programmed in C++. And all the other things like score, nick, avatar etc.
-Is there any problems for Blitz3D to work with a C++ coded server?
-How would I send the account information to the server and get the response if it's true and sign in the player, then get the score etc. data for that player?
-There will be lobbies, chat, maybe voice chat etc. Will Blitz3d online command set suffice these needs or should I go for a 3rd party solution like RakNet?
Thanks in advance.