I found through search that Klepto was adding incbin support for .b3d files (which I suppose, would include textures, etc, somehow). However, it seems that the old version of Kleptos extended minib3d is discontinued awaiting a future release. I'd prefer not to use it (the old version) for my new project, but am desperately seeking b3d incbin support.
So <takes a breath>
1) Will MiniB3D ever support incbin for B3D files and their textures/models/etc? Don't get me wrong - I love minib3d - I'd gladly pay donations for it! I just hate bugging devs with feature requests. ;)
2) Will Kleptos new extended version be coming out soon?
3) Or, is there another good method for handling my maps rather than relying on incbin? (PAKed datafiles, for example - if I point LoadMesh at a PAK loader, how does it also extract the textures, etc?)
I'm not great at BlitzMax yet, so if I've overlooked something obvious in the documentation, please let me know. It's taken me a while to get the engine working the way I want (using max2d on minib3d), with physics and loading working fine. Just wish I could tidy up my production!
So <takes a breath>
1) Will MiniB3D ever support incbin for B3D files and their textures/models/etc? Don't get me wrong - I love minib3d - I'd gladly pay donations for it! I just hate bugging devs with feature requests. ;)
2) Will Kleptos new extended version be coming out soon?
3) Or, is there another good method for handling my maps rather than relying on incbin? (PAKed datafiles, for example - if I point LoadMesh at a PAK loader, how does it also extract the textures, etc?)
I'm not great at BlitzMax yet, so if I've overlooked something obvious in the documentation, please let me know. It's taken me a while to get the engine working the way I want (using max2d on minib3d), with physics and loading working fine. Just wish I could tidy up my production!