Of course this has been talked about before, but it's my turn to ask.
I've been looking around the forums for the available sprite libraries for B3D, and decided to give four of them a trial run: Sprite Candy, FastImage, nSprite 2 and one called Draw3D.
Having run the demos, I'm tempted to go with Sprite Candy because of its text effects, tweening, animation commands, collisions and GUI. Most of the time I had a healthy frame rate in the demo. I also know it's a favourite here!
However, I read somewhere here that there's issues with tile-based scrolling, which at the moment is rather important as I'm making 2D games.
The others had impressive demos, though I haven't seen many relevant features with FastImage. Its demo ran the slowest, and there's that small issue with documentation, but I haven't written it off yet.
nSprite 2 seems to have the relevant features, as well as naming conventions for the functions that I'd be comfortable with. Draw3D also performed very well, and could work (I haven't looked deep enough into it yet).
At present I'm working on a traditional tile-based platformer, but I also have plans for other kinds of 2D games. If I were to purchase and/or use one sprite library, which would you recommend?
I've been looking around the forums for the available sprite libraries for B3D, and decided to give four of them a trial run: Sprite Candy, FastImage, nSprite 2 and one called Draw3D.
Having run the demos, I'm tempted to go with Sprite Candy because of its text effects, tweening, animation commands, collisions and GUI. Most of the time I had a healthy frame rate in the demo. I also know it's a favourite here!
However, I read somewhere here that there's issues with tile-based scrolling, which at the moment is rather important as I'm making 2D games.
The others had impressive demos, though I haven't seen many relevant features with FastImage. Its demo ran the slowest, and there's that small issue with documentation, but I haven't written it off yet.
nSprite 2 seems to have the relevant features, as well as naming conventions for the functions that I'd be comfortable with. Draw3D also performed very well, and could work (I haven't looked deep enough into it yet).
At present I'm working on a traditional tile-based platformer, but I also have plans for other kinds of 2D games. If I were to purchase and/or use one sprite library, which would you recommend?