Greetings, Mortals.
I am the Mighty WERDNA(Lord Of noobishness).
And I need help with my first 3D game.
Here is a link to where you can download the game,
it is called Robo Attack 3D V.2.
http://hosted.filefront.com/werdnaworld
And I will give a quick explaination of what I need help with.
first of all the game is played by collecting all of the dots,
and avoiding the enemy robots.
The walls of the maze can be shoved as well, to reposition them.
1 I know that my code is sloppy, and any suggestions
upon how to clean it up a bit would be appreciated.
2 I can get the robots to collide with the walls, but cannot get them to shove the walls like the player can.
3 I need serious help with getting types to collide.
I have given each and every, wall, robot, and dot, their
own type, and I'm am pretty sure that they each only need one type.
;EXAMPLE,
;For Robots = 1 to 100
;Robot.Robot = New Robot
;Robot\Robot_Type = NumOfType
;NumOfType = NumOfType + 1
;EntityType Robot,Robot_Robot_Type
;Next
;So every time a new robot is created, its Type = that of
;the last Robot + 1.
And then any suggestions as to what I should do with the game from here, would also be appreciated.
I intend to put in PowerUps and Boss's, and maybe online play as well.
And hopefully, this will turn out better than my first Robo Attack game.
Thanks everyone,
The Mighty WERDNA(Lord Of RoboAttack)
I am the Mighty WERDNA(Lord Of noobishness).
And I need help with my first 3D game.
Here is a link to where you can download the game,
it is called Robo Attack 3D V.2.
http://hosted.filefront.com/werdnaworld
And I will give a quick explaination of what I need help with.
first of all the game is played by collecting all of the dots,
and avoiding the enemy robots.
The walls of the maze can be shoved as well, to reposition them.
1 I know that my code is sloppy, and any suggestions
upon how to clean it up a bit would be appreciated.
2 I can get the robots to collide with the walls, but cannot get them to shove the walls like the player can.
3 I need serious help with getting types to collide.
I have given each and every, wall, robot, and dot, their
own type, and I'm am pretty sure that they each only need one type.
;EXAMPLE,
;For Robots = 1 to 100
;Robot.Robot = New Robot
;Robot\Robot_Type = NumOfType
;NumOfType = NumOfType + 1
;EntityType Robot,Robot_Robot_Type
;Next
;So every time a new robot is created, its Type = that of
;the last Robot + 1.
And then any suggestions as to what I should do with the game from here, would also be appreciated.
I intend to put in PowerUps and Boss's, and maybe online play as well.
And hopefully, this will turn out better than my first Robo Attack game.
Thanks everyone,
The Mighty WERDNA(Lord Of RoboAttack)