Scaling a hud or a layer seems to mess up detection of collision shapes. Am I missing something simple here? (I am having a muzzy headed sort of day!)
Edit:
Nevermind - I figured it out - needed to use the final parameter in
HUD_CollisionShapeHitsPoint ( Object_Handle%, x%, y%, [Layer_Handle%] )
So I say RTFM to myself before anyone else has the chance :-)
Edit:
Nevermind - I figured it out - needed to use the final parameter in
HUD_CollisionShapeHitsPoint ( Object_Handle%, x%, y%, [Layer_Handle%] )
So I say RTFM to myself before anyone else has the chance :-)