Hey, I've noticed some inconsistant syntax highlighting, and I have a couple questions:
1. In my MaxIDE, things like TSound are highlighted, while some aren't, for example, TImage.
2. In one of Brucey's modules, wxmod, some of the wxtypes are highlighted while others aren't, and I haven't seen any highlighted functions. If you create a module, do types, functions ect. get automaticly highlighted? Or is there something you have to do?
3. Is this inconsistant highlighting due to a bug in my blitzmax installation? Or is it purely a IDE bug, if so, is there any cure?
The reason why I ask is because seeing functions, types, ect highlighted and correctly capitalised automaticly helps with the overall visibility of the code, and Blitz3D had automatic syntax highlighting for its userlib system. So I'd assume there'd be something similar for Max and it's mods.
Thanks in advance!
1. In my MaxIDE, things like TSound are highlighted, while some aren't, for example, TImage.
2. In one of Brucey's modules, wxmod, some of the wxtypes are highlighted while others aren't, and I haven't seen any highlighted functions. If you create a module, do types, functions ect. get automaticly highlighted? Or is there something you have to do?
3. Is this inconsistant highlighting due to a bug in my blitzmax installation? Or is it purely a IDE bug, if so, is there any cure?
The reason why I ask is because seeing functions, types, ect highlighted and correctly capitalised automaticly helps with the overall visibility of the code, and Blitz3D had automatic syntax highlighting for its userlib system. So I'd assume there'd be something similar for Max and it's mods.
Thanks in advance!