Has anyone written a nice labyrinth generator already in BlitzMax? Something were you define the dimensions, complexity eventually also larger areas like rooms and which finally saves the information in an image.
Labyrinth generator?
BlitzMax Forums/BlitzMax Programming/Labyrinth generator? Here's something I tinkered with a while back:
Dungeon generator
The C++ source and thorough description of the inner workings is included. Shouldn't be too hard to port it to BlitzMax.
edit: what's wrong with the link code? Well, copy & paste then.
Dungeon generator
The C++ source and thorough description of the inner workings is included. Shouldn't be too hard to port it to BlitzMax.
edit: what's wrong with the link code? Well, copy & paste then.
@CS_TBL
I would prefer a solution which spits out a more graphical represantation which i then afterwards can use for feeding a mesh which means walls should be thick and as i said larger rooms were the maze connects to would be great.
@Vilu
Amaze me!
This does not compute, because the "~" isn't parsed properly.
I would prefer a solution which spits out a more graphical represantation which i then afterwards can use for feeding a mesh which means walls should be thick and as i said larger rooms were the maze connects to would be great.
@Vilu
Amaze me!
This does not compute, because the "~" isn't parsed properly.
Nope, I meant a clickable text "Dungeon Generator" linked to http://www.aarg.net/~minam/dungeon.cgi
I guess a link ending with .cgi messes it up somehow.
I guess a link ending with .cgi messes it up somehow.
See above.
Yep, this one comes closer, not perfectly what i want but better, thanks! :O)
Yep, this one comes closer, not perfectly what i want but better, thanks! :O)
Will have a look into it, thanks!